For those of you who are following the development of Airline Traffic Manager (especially all those people who keep sending us wonderful emails asking about it), there are some decisions ¬†that are starting to be made that will help jump-start the process once again.
First and foremost is how to proceed with the game interface. The original interface was written in Microsoft Foundation Classes. MFC was never meant to be permanent solution. Instead, it was merely a way of visualizing what was going on in the game simulation engine. Unfortunately, MFC is a bit unwieldy. It got to the point where it was more of a¬†hindrance¬†than a help.
We have been keeping an eye open for possibilities during this (very long) lull in development. One option was to go to the successor of MFC, Windows Forms. Windows Forms are based in .NET and are significantly easier to use than MFC and they can be customized nicely to make for an attractive interface. However, there is still that “Windows app” feel to it. That’s not all bad. On the other hand, I’m a little wary of combining my existing C++ code with .NET as that tends to get a little prickly.
Other solutions have been proposed by colleagues including Flash, something from TorquePowered, and even simply using DirectX. One of the drawbacks of ¬†those options is that I would have to bring in someone else to do the interface – which the budget does not support at the moment. Windows Forms I can do on my own for the most part.
Speaking of money, we have been keeping an eye on the rise of community fundraising sites like KickStarter. It’s a way to raise funds from the community by promising contributors a final product and maybe even perks on top of it. If the funding goal doesn’t get met, the contributors don’t pay anything. I have a feeling that a couple of well-placed mentions of the fundraising would generate a ton of money. Again, it’s something we are looking into.
Anyway, I just wanted you all to know that we haven’t abandoned what was our original pet project. For all of you people who are dying to play the most detailed, realistic airline management sim ever made, I’m still planning on making it! Hang in there!