The event is in conjunction withÂ Rhizome.org as part of their New Silent series presenting “contemporary art engaged with new technology.“Â Rhizome itself isÂ ”dedicated to the creation, presentation, preservation, and critique of emerging artistic practices that engage technology.”
Specifically, the Kill Screen Dialogs event is organized with the help of Jamin Warren, co-founder and president of Kill Screen Media (who wrote an interview/article on me in their pilot “Issue 0″).Â I want to thank Jamin for inviting me to be part of this event. I am truly honored.
From the event page:
When are games more than games? When they are communicating with others?
Although videogames are bigger than ever, they are often perceived as cultural silos and not in conversation with other art forms or cultures. In conjunction with videogame arts and culture company Kill Screen, Rhizome invites you to an evening of conversations between game designers and new media artists. Divided into three mini-conversations, the talks will explore three areas: artificial intelligence, with Dave Mark and Mary Flanagan; the feeling of digital objects, with Tabor Robak and Katherine Isbister; and games as space, with Casey Reas and Andy Nealen.
I am excited to be paired up with Mary Flanagan for this as we discuss the role of AI in art and games (and “art games”, I suppose). Mary has done some interesting, thought-provoking work as an artist and game developer, and as a writer.
I urge those of you in the New York area to join us. Tickets are only $8 ($6 for New Museum members). I am sure it will be interesting, educational, and inspiring!