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Archive for the ‘AI Consulting’ Category

Back from E3

Monday, June 21st, 2010

E3 ExpoAfter dealing with delays in LA, stand-by flight bookings, and a late-night sprint through concourse B in Denver, I have returned from E3.

People keep asking me what I thought of the show and I realize I have no answer for them. After enough E3’s, they all just blend together. I didn’t see any of the keynotes yet – I’ll see them online or read about them. I didn’t wait in line to do demos of all the hot technologies – my time is too valuable for that. To be honest, I didn’t play a single game.

However, I did lurk and watch a lot. My goal at E3 is to take the temperature of the industry. What’s going on? What are companies doing or not doing? And then, I talk to people. It’s amazing how many studios are showing off smoke and mirrors at E3 and passing it off as gameplay. That’s unfortunate, but it is also what the consumer wants. They want to dream and salivate (mostly salivate). It’s also necessary as part of the business model that thrives on pre-release “buzz”.

“Sometimes, the result is a final product that is still smoke and mirrors.”

Anyway, it is also a good time for me, after observing what they are showing, to quietly and discreetly ask them what they really need going forward. And often, assistance with AI is high on the list. After all, placeholder AI for a demo is more smokey and mirrory than anything else. Unfortunately, unlike gameplay and building more levels, which can be planned out to some extent, most of the companies don’t really seem to know where they are going with AI. Sometimes, the result is a final product that is still smoke and mirrors.

And that’s where we can help.

On that note, it’s time to do all my follow-up communication. Hopefully in the next few weeks we can announce who we are going to be working with. There’s plenty of companies we are talking to. And we’re excited about every single one!

Heading to E3 2010

Sunday, May 23rd, 2010

Dave Mark will be heading out to SoCal once again for E3.

E3 ExpoMuch like last year, actually attending the conference (as in seeing the show floor) is a bit of a misrepresentation. In fact, there were rumors going around that there was some sort of show where you could play all sorts of new games. There was no time to see if any of that was true, however. Too many meetings!

So, like last year, Intrinsic Algorithm is actively meeting with studios, outsourcing companies, and recruiters regarding their need for AI consulting. If you would like to set up and appointment, feel free to contact us.

Otherwise, if you are one of our many colleagues and will be trolling around the Staples Center, make sure you say “hi”… if you manage to pick Dave out of a crowd of 50,000. (Giving me a call might be easier.)

Consulting for Project Aurora Games

Saturday, December 5th, 2009

Intrinsic Algorithm has entered into a consulting contract with Project Aurora Games to provide AI design and programming services for their debut space-based title.

Project Aurora entered into discussions with Intrinsic Algorithm in October of 2009 after their Founder and Creative Director, Mbambu Miller, met Dave Mark at the 2009 GameX Industry Summit in Philadelphia.

Intrinsic Algorithm is excited about assisting in the creation of Project Aurora’s unique gameplay vision.

Announcing Borut Pfeifer!

Monday, July 27th, 2009

A little over a month ago, we announced that Intrinsic Algorithm was expanding its consulting to include other industry veterans. At the time, we also had to play it a little close to the proverbial vest in that the people we were bringing on were still attached to their respective studios. One of those people has now left his full-time job, however, so we are able to make the formal announcement! Borut Pfeifer has gone out on his own – in part, to do his “own thing” and, in part, to work as an AI consultant under the Intrinsic Algorithm banner.

Borut (LinkedIn) has worked in the game industry since 2000, first on online casino games and then at his own startup White Knuckle Games. Eventually he went on to work as an AI and gameplay programmer at Radical Entertainment (Scarface: The World Is Yours), and then as lead gameplay programmer on a PS3 launch title at Sony Online (Untold Legends: Dark Kingdom). He’s published articles in the Game Programming Gems series, the AI Game Programming Wisdom series, on Gamasutra, and has taught technical game design at the Vancouver Film School. Most recently he was the lead AI programmer on a game collboration between Steven Spielberg and Doug Church at EALA.
Games he has worked on include:
  • Untold Legends: Dark Kingdom, Sony Online Entertainment (developer and publisher), Nov 2006, Platform: PS3. Credited as Lead Gameplay Programmer.
  • Scarface: The World Is Yours, Radical Entertainment (developer), Viviendi Universal Games (publisher), Oct 2006, Platforms: PS2, XBox, PC. Responsible for collision, AI, and gameplay programming.
Technical Articles:
  • “Creating Designer Tunable AI”, AI Game Programming Wisdom 4, editor Steve Rabin, Charles River Media, February 2008.
  • “Peer-to-Peer Distributed Agent Processing”, AI Game Programming Wisdom 4, editor Steve Rabin, Charles River Media, February 2008.
  • “Automatic Cover Finding Using Navigation Meshes”, Game Programming Gems 5, editor Kim Pallister, Charles River Media, March 2005.
  • “Narrative Combat: Using AI to enhance tension in an Action Game”, Game Programming Gems 4, editor Andrew Kirmse, Charles River Media, March 2004.
  • “Creating an Audio Scripting System”, Game Programming Gems 4, editor Andrew Kirmse, Charles River Media, March 2004.
Game Business/Industry Articles:

Talks:

On behalf of Laurie, the rest of the (yet undiscolosed) consultants at Intrinsic Algorithm, and myself, I would like to express how pleased we are that Borut will be working with us to provide top-quality game AI for our clients.

IA Consulting is Expanding!

Saturday, June 13th, 2009

This has been in the works for some time, but we are finally announcing a major change in the consulting wing of Intrinsic Algorithm. Until recently, IA consulting consisted only of Dave Mark. About the time of GDC and the AI Summit, however, a number of AI programmers got together and decided that there was serious merit in joining forces to provide a combined service.

At this time, IA Consulting includes three very experienced, full-time individuals and two “advisory” consultants. More detail on what those roles entail can be found on the IA Consulting page.

Because we are in a transition period, some of these individuals are still with their companies. That is why we aren’t naming names just yet. As these people transition out of their jobs to work full time for IA consulting, we will announce who they are. Here is a summary of what the IA consultants bring to the table, however.

3 x Full Time Consultants

2 x Advisory Consultants

For more information on who we are, what we believe in, and how we work, please check out the consulting page. After all, doesn’t everyone need help with the intrinsic algorithms in their game?

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