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	<title>Intrinsic Algorithm News &#187; lecture</title>
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	<description>Reducing the world to mathematical equations!</description>
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		<title>Dave&#8217;s Lectures at GDC AI Summit</title>
		<link>http://intrinsicalgorithm.com/IANews/2012/01/daves-lectures-at-gdc-ai-summit/</link>
		<comments>http://intrinsicalgorithm.com/IANews/2012/01/daves-lectures-at-gdc-ai-summit/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 18:56:38 +0000</pubDate>
		<dc:creator>Dave Mark</dc:creator>
				<category><![CDATA[lecture]]></category>
		<category><![CDATA[AI Summit]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[GDC 2012]]></category>

		<guid isPermaLink="false">http://intrinsicalgorithm.com/IANews/?p=209</guid>
		<description><![CDATA[One again, Dave is an advisor for the GDC AI Summit in March. He is also speaking, this time on using psychology in AI and on how we can improve AI through mathematical modeling of behavior. See more about the two lectures at the AI Game Programmers Guild site. GDC AI Summit: Less A, More [...]]]></description>
			<content:encoded><![CDATA[<p>One again, Dave is an advisor for the <a href="http://gdconf.com/conference/ai.html">GDC AI Summit</a> in March. He is also speaking, this time on using psychology in AI and on how we can improve AI through mathematical modeling of behavior. See more about the two lectures at the AI Game Programmers Guild site.</p>
<p><a href="http://gameai.com/blog/?p=86">GDC AI Summit: Less A, More I – Using Psychology in Game AI</a></p>
<p><a href="http://gameai.com/blog/?p=92">GDC AI Summit: Embracing the Dark Art of Mathematical Modeling in AI</a></p>
<div id="attachment_210" class="wp-caption aligncenter" style="width: 310px"><a href="http://intrinsicalgorithm.com/IANews/wp-content/uploads/2012/01/DaveMark.jpg"><img class="size-medium wp-image-210" title="Dave Mark AI Summit 2011" src="http://intrinsicalgorithm.com/IANews/wp-content/uploads/2012/01/DaveMark-300x200.jpg" alt="" width="300" height="200" /></a><p class="wp-caption-text">(Photo by Neil Kirby)</p></div>
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		<title>Dave to Speak at NYC&#8217;s New Museum/Rhizome</title>
		<link>http://intrinsicalgorithm.com/IANews/2011/12/dave-to-speak-at-nycs-new-museumrhizome/</link>
		<comments>http://intrinsicalgorithm.com/IANews/2011/12/dave-to-speak-at-nycs-new-museumrhizome/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 18:00:01 +0000</pubDate>
		<dc:creator>Dave Mark</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[Kill Screen]]></category>
		<category><![CDATA[Mary Flanagan]]></category>
		<category><![CDATA[New Museum]]></category>
		<category><![CDATA[Rhizome]]></category>

		<guid isPermaLink="false">http://intrinsicalgorithm.com/IANews/?p=201</guid>
		<description><![CDATA[On Friday, December 16th, 2011, I will be participating in an event, The Kill Screen Dialogs at the New Museum in New York City. I will be part of a triptych of 2-person panels on games and art. The event is in conjunction with Rhizome.org as part of their New Silent series presenting &#8220;contemporary art engaged with new [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="New Museum" src="http://mediaspace.newmuseum.org/cooler/201003sanaa/building300px.jpg" alt="" width="200" />On Friday, December 16th, 2011, I will be participating in an event, <a href="http://www.newmuseum.org/events/608">The Kill Screen Dialogs</a> at the <a href="http://www.newmuseum.org/">New Museum</a> in New York City. I will be part of a triptych of 2-person panels on games and art.</p>
<p>The event is in conjunction with <a href="http://rhizome.org/">Rhizome.org</a> as part of their <em><a href="http://www.newmuseum.org/event_series/new_silent">New Silent</a></em> series presenting &#8220;<em>contemporary art engaged with new technology.</em>&#8220; Rhizome itself is &#8221;<em>dedicated to the creation, presentation, preservation, and critique of emerging artistic practices that engage technology.</em>&#8221;</p>
<p>Specifically, the <em>Kill Screen Dialogs</em> event is organized with the help of Jamin Warren, co-founder and president of <a href="http://killscreendaily.com/">Kill Screen Media</a> (who wrote an interview/article on me in their pilot &#8220;Issue 0&#8243;). I want to thank Jamin for inviting me to be part of this event. I am truly honored.</p>
<p>From the event page:</p>
<blockquote><p>When are games more than games? When they are communicating with others?</p>
<p>Although videogames are bigger than ever, they are often perceived as cultural silos and not in conversation with other art forms or cultures. In conjunction with videogame arts and culture company Kill Screen, Rhizome invites you to an evening of conversations between game designers and new media artists. Divided into three mini-conversations, the talks will explore three areas: artificial intelligence, with Dave Mark and Mary Flanagan; the feeling of digital objects, with Tabor Robak and Katherine Isbister; and games as space, with Casey Reas and Andy Nealen.</p></blockquote>
<p>I am excited to be paired up with <a href="http://www.maryflanagan.com/">Mary Flanagan</a> for this as we discuss the role of AI in art and games (and &#8220;art games&#8221;, I suppose). Mary has done some interesting, thought-provoking work as an <a href="http://www.maryflanagan.com/work">artist and game developer</a>, and as a <a href="http://www.maryflanagan.com/writing">writer</a>.</p>
<p>I urge those of you in the New York area to join us. Tickets are only $8 ($6 for New Museum members). I am sure it will be interesting, educational, and inspiring!</p>
<p>&nbsp;</p>
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		<title>2011 GDC AI Summit</title>
		<link>http://intrinsicalgorithm.com/IANews/2010/12/2011-gdc-ai-summit/</link>
		<comments>http://intrinsicalgorithm.com/IANews/2010/12/2011-gdc-ai-summit/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 22:57:30 +0000</pubDate>
		<dc:creator>Dave Mark</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[AI Summit]]></category>
		<category><![CDATA[GDC 2011]]></category>

		<guid isPermaLink="false">http://intrinsicalgorithm.com/IANews/?p=176</guid>
		<description><![CDATA[A few months back, I was asked to once again be a co-advisor for the now annual AI Summit at the 2011 Game Developers Conference. Steve Rabin and I set about putting together this year&#8217;s program back in September—a full 6 months before GDC. While we brought some ideas of our own, most of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gdconf.com/conference/ai.html"><img class="alignright" title="AI Summit" src="http://gdconf.com/img/summits/ai_logo.gif" alt="AI Summit" width="200" /></a>A few months back, I was asked to once again be a co-advisor for the now annual <a href="http://gdconf.com/conference/ai.html">AI Summit</a> at the 2011 <a href="http://gdconf.com/index.html">Game Developers Conference</a>.</p>
<p>Steve Rabin and I set about putting together this year&#8217;s program back in September—a full 6 months before GDC. While we brought some ideas of our own, most of the content suggestions came from the collective thoughts of members of the AI Game Programmers Guild. After hundreds of fast-and-furious posts, we have almost completely crystallized what it is that will be in this year&#8217;s Summit.</p>
<p>Of the 12 sessions that we have alloted time for, we have submitted 8&#8230; 6 of which are already <a href="http://schedule.gdconf.com/sessions/track/AI-Summit">listed on the site</a>. In this, our 3rd year, we are still coming up with new, relevant, and exciting material to present. We believe that it will once again be a great venue for not only broadly educational, but <em>cutting-edge</em> AI material.</p>
<p>Hope to see you there!</p>
]]></content:encoded>
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		<title>Dave Mark to speak at Lockheed Martin in Boston</title>
		<link>http://intrinsicalgorithm.com/IANews/2010/06/dave-mark-to-speak-at-lockheed-martin-in-boston/</link>
		<comments>http://intrinsicalgorithm.com/IANews/2010/06/dave-mark-to-speak-at-lockheed-martin-in-boston/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 15:09:14 +0000</pubDate>
		<dc:creator>Dave Mark</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[lecture]]></category>

		<guid isPermaLink="false">http://intrinsicalgorithm.com/IANews/?p=169</guid>
		<description><![CDATA[I will be presenting a 1-hour lecture on artificial intelligence in games at the Lockheed Martin facility in Burlington, MA outside of Boston. The presentation, &#8220;Beyond State Machines: AI Doesn&#8217;t Have to be Robotic&#8221;, is based on a combination of lectures that I have presented at GDC and GameX in the past year. Thanks to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.lockheedmartin.com/"><img class="alignright" title="Lockheed Martin Logo" src="http://scrapetv.com/News/News%20Pages/Business/images/lockheed-martin-logo.jpg" alt="" width="200" height="150" /></a>I will be presenting a 1-hour lecture on artificial intelligence in games at the Lockheed Martin facility in Burlington, MA outside of Boston. The presentation, &#8220;Beyond State Machines: AI Doesn&#8217;t Have to be Robotic&#8221;, is based on a combination of <a href="http://www.intrinsicalgorithm.com/media.php">lectures that I have presented</a> at GDC and GameX in the past year.</p>
<p>Thanks to long-time game AI developer, colleague, tech editor, and good friend, Kevin Dill, for inviting me to speak. (Actually it was more along the lines of &#8220;you&#8217;re coming to Boston? You&#8217;re speaking at Lockheed.&#8221;)</p>
<p>On a related note, I&#8217;m looking forward to meeting with a number of companies in the Boston area, and especially being able to spend some time with a portion of the veritable cornucopia of excellent AI devs in the area.</p>
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		<title>Dave Mark to Speak at GDC Online (Austin)</title>
		<link>http://intrinsicalgorithm.com/IANews/2010/06/dave-mark-to-speak-at-gdc-online-austin/</link>
		<comments>http://intrinsicalgorithm.com/IANews/2010/06/dave-mark-to-speak-at-gdc-online-austin/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 02:41:43 +0000</pubDate>
		<dc:creator>Dave Mark</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[Austin GDC]]></category>
		<category><![CDATA[game theory]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[GDC Online]]></category>

		<guid isPermaLink="false">http://intrinsicalgorithm.com/IANews/?p=154</guid>
		<description><![CDATA[I will be speaking at the 2010 GDC Online conference in Austin again this year. GDC Online is October 5th &#8211; 8th at the Austin Convention Center in Austin, TX. Here is the tentative description of his session proposal as accepted by the GDC Online Advisory Board: Session Description Many areas of game design and [...]]]></description>
			<content:encoded><![CDATA[<p>I will be speaking at the <a href="http://gdconline.com/">2010 GDC Online</a> conference in Austin again this year. GDC Online is October 5th &#8211; 8th at the Austin Convention Center in Austin, TX.</p>
<p>Here is the tentative description of his session proposal as accepted by the GDC Online Advisory Board:</p>
<blockquote><p><strong>Session Description</strong><br />
Many areas of game design and programming benefit from very simple premises found in the 50-year old discipline of game theory. When games go awry, it is often due to not applying one or more of these ideas. Online competitive games in particular are prone to tipping precariously out of balance. By comparing staple online games such as World of Warcraft, Team Fortress 2, and Starcraft to classic game theory examples such as Rock-Paper-Scissors and Prisoner’s Dilemma, this lecture offers practical tips on how game theory methodologies can be used to craft well-balanced games—and potentially avert disaster!</p>
<p><strong>Session Takeaway</strong><br />
The attendee will see some of the classic example problems of game theory in action, how their concepts can be applied to the design of online competitive games, and how those applications can create richer gameplay.</p></blockquote>
<p>This will be my second appearance at GDC Online (formerly GDC Austin) and my 4th overall participation at GDC events. My 2009 GDC Austin lecture, &#8221;<em><a href="http://intrinsicalgorithm.com/IANews/2009/06/details-of-gdc-austin-lecture/">Cover Me! Promoting MMO Player Interaction through Advanced AI</a></em>&#8221; garnered a attendee rating of 4.9 (out of 5) compared to the conference average of 4.29. This included a 4.9 score on the item, &#8220;Would you recommend this session to a colleague?&#8221;</p>
<p>My thanks to the GDC Online <a href="http://gdconline.com/aboutgdc/advisoryboard.html">advisory board</a> and the wonderful conference staff, Jen Steele and Kara Foley, for the opportunity once again. A special nod to board member <a href="http://www.raphkoster.com/">Raph Koster</a> whose excellent &#8220;<a href="http://www.raphkoster.com/2009/09/22/gdca-games-are-math-slides-posted/">Games Are Math</a>&#8221; session from last year gave me a reminder of  how relevant this topic is.</p>
<p>Hope to see you all there!</p>
<p>(To download lecture slides from any of my past conference lectures, visit our &#8220;<a href="http://www.intrinsicalgorithm.com/media.php">media</a>&#8221; page.)</p>
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		<title>Dave Mark GDC/GameX Lecture Slides</title>
		<link>http://intrinsicalgorithm.com/IANews/2010/05/dave-mark-gdcgamex-lecture-slides/</link>
		<comments>http://intrinsicalgorithm.com/IANews/2010/05/dave-mark-gdcgamex-lecture-slides/#comments</comments>
		<pubDate>Mon, 24 May 2010 20:36:54 +0000</pubDate>
		<dc:creator>Dave Mark</dc:creator>
				<category><![CDATA[lecture]]></category>
		<category><![CDATA[AI Summit]]></category>
		<category><![CDATA[Austin GDC]]></category>
		<category><![CDATA[GameX]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[GDC 2009]]></category>
		<category><![CDATA[GDC 2010]]></category>
		<category><![CDATA[slides]]></category>

		<guid isPermaLink="false">http://intrinsicalgorithm.com/IANews/?p=84</guid>
		<description><![CDATA[Lost in all my annoyance at the old blog issues, I never mentioned that I have created a page to hold the slides from my lectures in the past. These include: 2009 GDC AI Summit Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters 2009 GDC Austin Cover Me!: Promoting MMO Player Interaction [...]]]></description>
			<content:encoded><![CDATA[<p>Lost in all my annoyance at the old blog issues, I never mentioned that I have created a <a href="http://intrinsicalgorithm.com/media.php">page to hold the slides</a> from my lectures in the past. These include:</p>
<p><strong>2009 GDC AI Summit</strong><br />
Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters</p>
<p><strong>2009 GDC Austin</strong><br />
Cover Me!: Promoting MMO Player Interaction through Advanced AI</p>
<p><strong>2009 GameX Industry Summit</strong><br />
The Art of Game AI: Sculpting Behavior with Data, Formulas, and Finesse</p>
<p><strong>2010 GDC AI Summit</strong><br />
Improving AI Decision Modeling Through Utility Theory<br />
AI Devs Rant!</p>
<p>Some of these were joint lectures but only contain my content. The exceptions are the GameX one and the <em>Utility Theory</em> lecture. Both of those were joint with Kevin Dill. I have permission to use his content (as he does with mine).</p>
<p>I will continue to update that page as I do other lectures in the future.</p>
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		<title>Heading to GDC and the AI Summit</title>
		<link>http://intrinsicalgorithm.com/IANews/2010/03/heading-to-gdc-and-the-ai-summit/</link>
		<comments>http://intrinsicalgorithm.com/IANews/2010/03/heading-to-gdc-and-the-ai-summit/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 19:06:00 +0000</pubDate>
		<dc:creator>Dave Mark</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[AI Summit]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[GDC 2010]]></category>

		<guid isPermaLink="false">http://intrinsicalgorithm.com/IANews/?p=56</guid>
		<description><![CDATA[Once again, Dave is heading to the Game Developers Conference in San Francisco and once again he will be helping run the AI Summit&#160;as a presentation of the AI Game Programmers Guild. In addition to his role as Summit Advisor, he will be delivering a joint lecture with Kevin Dill entitled&#160;Improving AI Decision Modeling Through [...]]]></description>
			<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;"><a href="http://www.intrinsicalgorithm.com/IANews/uploaded_images/GDCbug_2010_black-734921.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="69" src="http://www.intrinsicalgorithm.com/IANews/uploaded_images/GDCbug_2010_black-734918.jpg" width="200" /></a></div>
<p>Once again, Dave is heading to the <a href="http://gdconf.com/index.html">Game Developers Conference</a> in San Francisco and once again he will be helping run the <a href="http://gdconf.com/conference/ai.html">AI Summit</a>&nbsp;as a presentation of the AI Game Programmers Guild.</p>
<p>In addition to his role as Summit Advisor, he will be delivering a joint lecture with Kevin Dill entitled&nbsp;<span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px;"><b class="subhead" style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 13px; font-weight: bold;"><a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10407">Improving AI Decision Modeling Through Utility Theory</a>&nbsp;</b><span class="subhead" style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 13px;">and taking part in a panel,&nbsp;<span class="Apple-style-span" style="font-size: 12px;"><b class="subhead" style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 13px; font-weight: bold;"><a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10408">Deciding on an AI Architecture: Which Tool for the Job?</a></b></span></span></span></p>
<p>If you are at GDC this week, you should be able to find Dave at the AI Summit or at any of the various AI roundtables or lectures. See you there!</p>
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		<title>Dave Mark at 2010 GDC AI Summit</title>
		<link>http://intrinsicalgorithm.com/IANews/2010/01/dave-mark-at-2010-gdc-ai-summit/</link>
		<comments>http://intrinsicalgorithm.com/IANews/2010/01/dave-mark-at-2010-gdc-ai-summit/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 01:23:00 +0000</pubDate>
		<dc:creator>Dave Mark</dc:creator>
				<category><![CDATA[lecture]]></category>
		<category><![CDATA[AI Summit]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[GDC 2010]]></category>

		<guid isPermaLink="false">http://intrinsicalgorithm.com/IANews/?p=54</guid>
		<description><![CDATA[Dave&#8217;s sessions for the 2010 GDC AI Summit have been posted. In addition to being one of the two Summit Advisors this year (along with Steve Rabin), Dave will be giving a joint lecture with Kevin Dill, participating in a panel, and giving a 5-minute &#8220;rant&#8221;. The session details are below. Improving AI Decision Modeling [...]]]></description>
			<content:encoded><![CDATA[<p>Dave&#8217;s sessions for the 2010 <a href="http://www.gdconf.com">GDC</a> <a href="http://bit.ly/AISummit">AI Summit</a> have been posted. In addition to being one of the two Summit Advisors this year (along with Steve Rabin), Dave will be giving a joint lecture with Kevin Dill, participating in a panel, and giving a 5-minute &#8220;rant&#8221;. The session details are below.
<div></div>
<div><span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; color: rgb(102, 102, 102); "><b class="subhead" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 13px; color: rgb(0, 0, 0); font-weight: bold; "><a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10407" style="font-weight: bold; color: rgb(51, 102, 204); ">Improving AI Decision Modeling Through Utility Theory</a></b><br /><span class="bodytext" style="color: rgb(0, 0, 0); font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; "><b>Speaker: </b><a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=523296" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Kevin Dill</a> (Software Engineer, Lockheed Martin), <a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=101315" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Dave Mark</a> (President and Lead Designer, Intrinsic Algorithm)</span><br /><b>Date/Time: </b>TBD<br /><b>Experience Level: </b>Intermediate<br /><b>Summit: </b><a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=1&amp;SL=2&amp;scTKs=3065&amp;SB=4&amp;CPid=282" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">AI Summit</a><br /><b>Format: </b><a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=1&amp;SL=2&amp;scFMTs=1799&amp;SB=4&amp;CPid=282" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; "><i>60-minute </i>Lecture</a></p>
<p><b>Session Description</b><br />The &#8216;if/then&#8217; statement has been the workhorse of decision modeling longer than digital computing. Unfortunately, the harsh transition from yes to no often expresses itself through behavior in ways that are just as harsh. Utility theory has roots in areas such as psychology, economics, sociology, and classical game theory. By applying the science of utility theory with algorithmic techniques such as response curves, population distributions, and weighted randoms, we can improve the modeling of the underlying brain of our agents, broaden the potential decision space, and even manage edge cases that other decision systems stumble over.</p>
<p><b>Idea Takeaway</b><br />This lecture explains the underpinnings of utility theory, and shows concrete examples of how to leverage it using the power of other algorithmic techniques regardless of the overall structure being used for the agent AI.</span>
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<div><span class="Apple-style-span"   style="  color: rgb(102, 102, 102); font-family:Verdana, Arial, Helvetica, sans-serif;font-size:12px;"><b class="subhead" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 13px; color: rgb(0, 0, 0); font-weight: bold; "><a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10408" style="font-weight: bold; color: rgb(51, 102, 204); ">Deciding on an AI Architecture: Which Tool for the Job?</a></b><br /><span class="bodytext"   style="color: rgb(0, 0, 0);   font-family:Verdana, Arial, Helvetica, sans-serif;font-size:12px;"><b>Speaker: </b><a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=577534" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Charles Rich</a> (Professor, Worcester Polytechnic Institute), <a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=486362" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Steve Rabin</a> (Principal Software Engineer, Nintendo of America), <a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=228138" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Alex Champandard</a> (Writer &amp; Contributing Editor, AiGameDev.com), <a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=448969" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Michael Dawe</a>(Programmer, Big Huge Games), <a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=101315" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Dave Mark</a> (President and Lead Designer, Intrinsic Algorithm)</span><br /><b>Date/Time: </b>TBD<br /><b>Experience Level: </b>Intermediate<br /><b>Summit: </b><a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=1&amp;SL=2&amp;scTKs=3065&amp;SB=4&amp;CPid=282" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">AI Summit</a><br /><b>Format: </b><a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=1&amp;SL=2&amp;scFMTs=1800&amp;SB=4&amp;CPid=282" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; "><i>60-minute </i>Panel</a></p>
<p><b>Session Description</b><br />Often one of the most important issues an AI programmer needs to address is the decision of which architecture to use. This choice lays the foundation for the rest of the project both enabling and limiting choices down the road. With myriad (and even conflicting) pro and con arguments for all the major AI architectures, it can be difficult to determine which one is right for a given project. This panel approaches this issue from a unique perspective. With one person acting as an advocate for each of the popular AI architectures, the panel will be presented with hypothetical game examples and asked to explain why their method is the right tool for the job and why others are not.</p>
<p><b>Idea Takeaway</b><br />While this session is likely to get playfully adversarial, the attendee will be given not only a better understanding of the pros and cons of each of the types, but witness some of the thought processes that must occur when deciding on an AI architecture.</span></div>
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<div><span class="Apple-style-span"   style="  color: rgb(102, 102, 102); font-family:Verdana, Arial, Helvetica, sans-serif;font-size:12px;"><span class="Apple-style-span" style="font-size: 12px; "><b class="subhead" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 13px; color: rgb(0, 0, 0); font-weight: bold; "><a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10411" style="font-weight: bold; color: rgb(51, 102, 204); ">Microtalks &#8211; AI Devs Rant!</a></b><br /><span class="bodytext" style="color: rgb(0, 0, 0); font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; "><b>Speaker: </b><a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=443904" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Borut Pfeifer</a> (Freelance Game Programmer/Designer, Plush Apocalypse Productions), <a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=101315" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Dave Mark</a> (President and Lead Designer, Intrinsic Algorithm), <a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=580833" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Adam Russell</a>(Games Studio Manager and Lecturer, University of Derby), <a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=523296" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Kevin Dill</a> (Software Engineer, Lockheed Martin), <a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=486362" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">Steve Rabin</a> (Principal Software Engineer, Nintendo of America), <a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=G&amp;V=3&amp;id=270067" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">John Funge</a> (Head of Game Platforms, Netflix)</span><br /><b>Date/Time: </b>TBD<br /><b>Experience Level: </b>Intermediate<br /><b>Summit: </b><a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=1&amp;SL=2&amp;scTKs=3065&amp;SB=4&amp;CPid=282" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; ">AI Summit</a><br /><b>Format: </b><a class="bodytext" href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=1&amp;SL=2&amp;scFMTs=1799&amp;SB=4&amp;CPid=282" style="font-weight: bold; color: rgb(211, 37, 92); text-decoration: none; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; "><i>60-minute </i>Lecture</a></p>
<p><b>Session Description</b><br />Sometimes things just need to be said. Saying them out loud in a room filled with (hopefully) like-minded people just makes it all the more interesting and cathartic. Seven AI developers from all corners of the industry will deliver quick, to-the-point rants about what&#8217;s on their mind. Topics include AI design and programming, working with other portions of the dev team, working with academia, the perception of game AI by the public, scripting languages, and even those scary floating point numbers! Whoever said AI programmers only sit with their heads down over their keyboards?</p>
<p><b>Idea Takeaway</b><br />Find out what&#8217;s on the minds of AI developers in a fast-paced, fun, yet hopefully not controversy-rife session!</span></span></div>
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		<title>Back from AIIDE and ready for GameX</title>
		<link>http://intrinsicalgorithm.com/IANews/2009/10/back-from-aiide-and-ready-for-gamex/</link>
		<comments>http://intrinsicalgorithm.com/IANews/2009/10/back-from-aiide-and-ready-for-gamex/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 13:22:00 +0000</pubDate>
		<dc:creator>Dave Mark</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[AIIDE]]></category>
		<category><![CDATA[GameX]]></category>
		<category><![CDATA[GameX Industry Summit]]></category>

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		<description><![CDATA[I returned from AIIDE over the weekend. You can follow the posts of my observations and session notes on IA on AI with the tag AIIDE 2009. I will be leaving on Thursday for GameX in Philly where I am giving a lecture with Kevin Dill on &#8220;The Art of Game AI&#8221;. That&#8217;s a fancy [...]]]></description>
			<content:encoded><![CDATA[<p>I returned from AIIDE over the weekend. You can follow the posts of my observations and session notes on <a href="http://www.intrinsicalgorithm.com/IAonAI/index.php">IA on AI</a> with the tag <a href="http://www.intrinsicalgorithm.com/IAonAI/labels/AIIDE%202009.html">AIIDE 2009</a>.
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<div>I will be leaving on Thursday for <a href="http://gamexpo.us/summit/">GameX</a> in Philly where I am giving <a href="http://www.intrinsicalgorithm.com/IAonAI/2009/08/dave-mark-to-speak-at-gamex-industry.html">a lecture</a> with Kevin Dill on &#8220;The Art of Game AI&#8221;. That&#8217;s a fancy way of saying I&#8217;m covering things like multi-attribute utility theory, response curves, and weighted randoms.</div>
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		<title>Dave Mark to speak at GameX Industry Summit</title>
		<link>http://intrinsicalgorithm.com/IANews/2009/08/dave-mark-to-speak-at-gamex-industry-summit/</link>
		<comments>http://intrinsicalgorithm.com/IANews/2009/08/dave-mark-to-speak-at-gamex-industry-summit/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 16:01:00 +0000</pubDate>
		<dc:creator>Dave Mark</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[GameX]]></category>
		<category><![CDATA[GameX Industry Summit]]></category>

		<guid isPermaLink="false">http://intrinsicalgorithm.com/IANews/?p=46</guid>
		<description><![CDATA[I will be speaking along with Kevin Dill (Rockstar-New England) at the GameX Industry Summit in Philadelphia this October 24-25th. From the GameX site: &#8220;GameX Industry Summit is designed by industry professionals for industry professionals. It represents a deep and concerted production between the GameX production team and five IGDA chapters in New York, New [...]]]></description>
			<content:encoded><![CDATA[<p>I will be speaking along with Kevin Dill (Rockstar-New England) at the <a href="http://gamexpo.us/summit/">GameX Industry Summit</a> in Philadelphia this October 24-25th. From the GameX site:</p>
<p>&#8220;<span style="font-style:italic;">GameX Industry Summit is designed by industry professionals for industry professionals. It represents a deep and concerted production between the GameX production team and five IGDA chapters in New York, New Jersey, Boston, Baltimore and Philadelphia, bringing together the best and the brightest of the video game industry, right in the middle of the rapidly expanding East Coast game industry.</span>&#8221; </p>
<p>Our lecture will be as follows:</p>
<p><b>The Art of Game AI: Sculpting Behavior with Data, Formulas, and Finesse</b></p>
<p><span style="font-style:italic;">Whether designer, producer, or programmer, the term &#8220;game AI&#8221; summons visions of cold, sterile code. Programmers that deal in AI may be more specific in their definition by listing technical tools such as state machines, search or pathfinding algorithms, behavior trees, or planning architectures. While there is value in selecting the proverbial &#8220;right tool for the job,&#8221; in very few cases will simply using a chosen tool yield the behaviors that make our characters come alive. The life-magic that we breathe into our agents must come from the subtlety of the numbers, formulas, and relationships between data that we plug into those tools. </p>
<p>This lecture will explore the challenges that are involved in constructing realistic behaviors, the mindset that one must adopt to accurately model these behaviors, and the techniques that can be used to construct them. We will show that many of the decision techniques can often be applied to a project regardless of the underlying logical infrastructure. The attendee will leave with a broad summary of how to approach the artistry of constructing artificial behaviors – and will likely have adopted the annoying habit of assigning values and formulas to everything they see around them.</span></p>
<p>I&#8217;m very much looking forward to sharing the stage with my friend and colleague &#8211; and the tech editor of my book, <span style="font-style:italic;">Behavioral Mathematics for Game AI</span> (God help him!) It should be a fun and informative hour of material.</p>
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