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Posts Tagged ‘AI Summit’

Dave’s Lectures at GDC AI Summit

Saturday, January 14th, 2012

One again, Dave is an advisor for the GDC AI Summit in March. He is also speaking, this time on using psychology in AI and on how we can improve AI through mathematical modeling of behavior. See more about the two lectures at the AI Game Programmers Guild site.

GDC AI Summit: Less A, More I – Using Psychology in Game AI

GDC AI Summit: Embracing the Dark Art of Mathematical Modeling in AI

(Photo by Neil Kirby)

GDC 2011

Saturday, February 26th, 2011

As usual, Intrinsic Algorithm will be at the Game Developers Conference in San Francisco. Dave Mark is once again a co-advisor of the AI Summit at GDC. As part of that Summit, he is co-lecturing with Brian Schwab of Blizzard, moderating a panel, and delivering a short rant.

If you are looking to meet with IA to discuss AI consulting, please contact us as soon as possible!

2011 GDC AI Summit

Wednesday, December 8th, 2010

AI SummitA few months back, I was asked to once again be a co-advisor for the now annual AI Summit at the 2011 Game Developers Conference.

Steve Rabin and I set about putting together this year’s program back in September—a full 6 months before GDC. While we brought some ideas of our own, most of the content suggestions came from the collective thoughts of members of the AI Game Programmers Guild. After hundreds of fast-and-furious posts, we have almost completely crystallized what it is that will be in this year’s Summit.

Of the 12 sessions that we have alloted time for, we have submitted 8… 6 of which are already listed on the site. In this, our 3rd year, we are still coming up with new, relevant, and exciting material to present. We believe that it will once again be a great venue for not only broadly educational, but cutting-edge AI material.

Hope to see you there!

Dave Mark GDC/GameX Lecture Slides

Monday, May 24th, 2010

Lost in all my annoyance at the old blog issues, I never mentioned that I have created a page to hold the slides from my lectures in the past. These include:

2009 GDC AI Summit
Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters

2009 GDC Austin
Cover Me!: Promoting MMO Player Interaction through Advanced AI

2009 GameX Industry Summit
The Art of Game AI: Sculpting Behavior with Data, Formulas, and Finesse

2010 GDC AI Summit
Improving AI Decision Modeling Through Utility Theory
AI Devs Rant!

Some of these were joint lectures but only contain my content. The exceptions are the GameX one and the Utility Theory lecture. Both of those were joint with Kevin Dill. I have permission to use his content (as he does with mine).

I will continue to update that page as I do other lectures in the future.

Heading to GDC and the AI Summit

Saturday, March 6th, 2010

Once again, Dave is heading to the Game Developers Conference in San Francisco and once again he will be helping run the AI Summit as a presentation of the AI Game Programmers Guild.

In addition to his role as Summit Advisor, he will be delivering a joint lecture with Kevin Dill entitled Improving AI Decision Modeling Through Utility Theory and taking part in a panel, Deciding on an AI Architecture: Which Tool for the Job?

If you are at GDC this week, you should be able to find Dave at the AI Summit or at any of the various AI roundtables or lectures. See you there!

Dave Mark at 2010 GDC AI Summit

Friday, January 29th, 2010

Dave’s sessions for the 2010 GDC AI Summit have been posted. In addition to being one of the two Summit Advisors this year (along with Steve Rabin), Dave will be giving a joint lecture with Kevin Dill, participating in a panel, and giving a 5-minute “rant”. The session details are below.

Improving AI Decision Modeling Through Utility Theory
Speaker: Kevin Dill (Software Engineer, Lockheed Martin), Dave Mark (President and Lead Designer, Intrinsic Algorithm)
Date/Time: TBD
Experience Level: Intermediate
Summit: AI Summit
Format: 60-minute Lecture

Session Description
The ‘if/then’ statement has been the workhorse of decision modeling longer than digital computing. Unfortunately, the harsh transition from yes to no often expresses itself through behavior in ways that are just as harsh. Utility theory has roots in areas such as psychology, economics, sociology, and classical game theory. By applying the science of utility theory with algorithmic techniques such as response curves, population distributions, and weighted randoms, we can improve the modeling of the underlying brain of our agents, broaden the potential decision space, and even manage edge cases that other decision systems stumble over.

Idea Takeaway
This lecture explains the underpinnings of utility theory, and shows concrete examples of how to leverage it using the power of other algorithmic techniques regardless of the overall structure being used for the agent AI.

Deciding on an AI Architecture: Which Tool for the Job?
Speaker: Charles Rich (Professor, Worcester Polytechnic Institute), Steve Rabin (Principal Software Engineer, Nintendo of America), Alex Champandard (Writer & Contributing Editor, AiGameDev.com), Michael Dawe(Programmer, Big Huge Games), Dave Mark (President and Lead Designer, Intrinsic Algorithm)
Date/Time: TBD
Experience Level: Intermediate
Summit: AI Summit
Format: 60-minute Panel

Session Description
Often one of the most important issues an AI programmer needs to address is the decision of which architecture to use. This choice lays the foundation for the rest of the project both enabling and limiting choices down the road. With myriad (and even conflicting) pro and con arguments for all the major AI architectures, it can be difficult to determine which one is right for a given project. This panel approaches this issue from a unique perspective. With one person acting as an advocate for each of the popular AI architectures, the panel will be presented with hypothetical game examples and asked to explain why their method is the right tool for the job and why others are not.

Idea Takeaway
While this session is likely to get playfully adversarial, the attendee will be given not only a better understanding of the pros and cons of each of the types, but witness some of the thought processes that must occur when deciding on an AI architecture.


Microtalks – AI Devs Rant!
Speaker: Borut Pfeifer (Freelance Game Programmer/Designer, Plush Apocalypse Productions), Dave Mark (President and Lead Designer, Intrinsic Algorithm), Adam Russell(Games Studio Manager and Lecturer, University of Derby), Kevin Dill (Software Engineer, Lockheed Martin), Steve Rabin (Principal Software Engineer, Nintendo of America), John Funge (Head of Game Platforms, Netflix)
Date/Time: TBD
Experience Level: Intermediate
Summit: AI Summit
Format: 60-minute Lecture

Session Description
Sometimes things just need to be said. Saying them out loud in a room filled with (hopefully) like-minded people just makes it all the more interesting and cathartic. Seven AI developers from all corners of the industry will deliver quick, to-the-point rants about what’s on their mind. Topics include AI design and programming, working with other portions of the dev team, working with academia, the perception of game AI by the public, scripting languages, and even those scary floating point numbers! Whoever said AI programmers only sit with their heads down over their keyboards?

Idea Takeaway
Find out what’s on the minds of AI developers in a fast-paced, fun, yet hopefully not controversy-rife session!


2010 GDC AI Summit Announced

Wednesday, October 21st, 2009

The GDC folks have put up the main page for the AI Summit at the 2010 GDC. This year, I am listed as a Summit Advisor alongside Steve Rabin. While I helped out a lot last year, I wasn’t listed as an official advisor. That makes for a wonderful honor. I’m so pleased to be working with all the great people in the AI Game Programmers Guild to put this event on.

Dave to participate in GDC AI Summit!

Tuesday, November 25th, 2008

It’s official, folks… Intrinsic Algorithm’s Dave Mark is participating at the new AI Summit at the 2009 Game Developers Conference. Read more about it here.
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