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Posts Tagged ‘AI Wisdom 4’

Info on my article in "AI Wisdom 4"

Monday, March 10th, 2008

In case you are looking for information on my article about the “Multi-Axial Dynamic Threshold Fuzzy Decision Algorithm” in “AI Game Programming Wisdom 4“, I have begun a page on the site to hold information about it. If you haven’t bought the book yet… and you are an AI programmer… then what are you waiting for? There’s a link to order the book from Amazon on the page.)

AI Wisdom 4!

Wednesday, February 20th, 2008
Well… they arrived at GDC the night before the expo floor opened… straight from the printer on a rush order!

It’s definately a great honor to be included in this series alongside some fantastic AI designers and programmers.

Now go buy one! (Link on the sidebar… –>)

AI Wisdom 4 is Shipping!

Tuesday, February 5th, 2008

I heard recently from Steve Rabin, editor of the “AI Game Programming Wisdom” series, that AI Wisdom 4 is at the printer and will be shipped in time to airlift (his word) a batch to the Game Developers Conference in San Francisco. This is exciting for us around here in that I am a contributor to this latest tome of game AI knowledge. My article, “Multi-Axial, Dynamic Threshold, Fuzzy Decision Algorithm” is a simple yet powerful technique for adding depth to the decisions in your game. Make sure you check it out!

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