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Posts Tagged ‘GDC’

Details of GDC Austin Lecture

Thursday, June 11th, 2009

The information for my lecture, Cover Me! Promoting MMO Player Interaction through Advanced AI, at GDC Austin has been posted.

Here’s the relevant information:

Takeaway
This lecture shows examples of some of the aspects of PvP games that are attractive to players, the AI techniques that can be used to replicate them, and the effect that inclusion of these aspects can have in an MMO environment. The attendee will leave with a variety of concepts that can be included in their own MMO designs.

Session Description
Historically, PvE AI in MMOs has been a straight-forward affair. While this leads to predictability, it also leads to monotony. In online, team-based PvP games, however, much of the attraction is the dynamic nature of the engagement that necessitates that players read, communicate, and react appropriately to changing, even unexpected actions of their enemies. By leveraging more advanced techniques that are becoming common in FPS, RPG, and RTS games, the AI in MMOs can be designed to provide some of the more attractive and engaging elements of PvP games. This, in turn, can lead to more involved team play, greater replayability, and an increased sense of community in the game.

Speaking at GDC Austin

Saturday, June 6th, 2009

I will be speaking at the 2009 Austin GDC, September 15-18. Rather than the broad-based coverage of the GDC, the Austin GDC is more tailored to online games. In that vein, I will be doing a 1-hour lecture entitled “Cover Me!: Promoting MMO Player Interaction through Advanced AI“.

More details soon.

Back from GDC — Possible New News

Monday, March 30th, 2009

Laurie and Dave arrived back from San Francisco early Monday morning. (Gotta love delayed flights… someone should make a game about that!) The week was an adventure for sure. You can read more about the AI portions of it over at IA on AI.

There may be a shift in direction (and momentum) for Airline Traffic Manager coming up. We are going to be doing some experimentation with a new approach for the client development. The current MFC-based client was our bottleneck for development and it was meant to be a throw-away interface anyway. Changing this direction on things may be just what we need to spring-board ATM’s progress forward.

Additionally, we may have decided on the route we are taking for distribution eventually. We need to investigate more. Check back for details! (Remember to subscribe to this blog for news updates as they happen.)

GDC for the week

Sunday, March 22nd, 2009

Dave and Laurie are in San Francisco this week for the Game Developers Conference. One of the major events this week is the AI Summit at which Dave is giving https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=8483 and sitting on a panel. Of course, the debut of Dave’s book, “Behavioral Mathematics for Game AI” on the Expo floor will be a nice touch as well.

Keep an eye here and on the sister blog, IA on AI, for updates and observations from the show. It should be a heckuva week!

Dave to participate in GDC AI Summit!

Tuesday, November 25th, 2008

It’s official, folks… Intrinsic Algorithm’s Dave Mark is participating at the new AI Summit at the 2009 Game Developers Conference. Read more about it here.

No Kool-AIIDE for Me This Year…

Wednesday, October 1st, 2008

Well, I had to push the decision back and back and back… but it looks like I won’t be able to attend the AIIDE conference this year. I had been planning on doing it and was really looking forward to it as well. However, a combination of factors ranging from family to business (to the fact that my Cubs will probably will be in the World Series that week) are going to prevent me from attending.

Not only will I miss the tons of valuable material that is going to be presented there, I was looking forward to meeting and having conversations with a number of my peers. I will certainly see most of them at the GDC next March, though!

Slides for “Serious Games Taxonomy”

Saturday, March 1st, 2008

Just as a follow-up, here’s the slides from Ben Sawyer’s lecture “Serious Games Taxonomy” (pdf file) from the GDC “Serious Games Summit“. I put some brief notes about it in this post. It’s 54 pages/slides long and there’s a lot of great information in there about the the serious games space is expanding into many directions.

GDC Expo floor in 10 minutes!

Friday, February 29th, 2008

Ok… here’s some fun. I had 10 minutes worth of video recording on my digital camera. I figured I’d see if I could walk the GDC show floor in 10 minutes just for the heck of it. I almost made it!

You can’t really see too much detail, of course, and it does tend to make you nauseous to watch since I was moving at quite a clip. Anyway, it is meant for amusement only.

Now imagine this… the career pavilion, where people were trying to drum up jobs, was a completely different room about the same size. Lots of business getting done at GDC this year!

Post-GDC coma is lifting

Thursday, February 28th, 2008

I’m gradually getting caught up with all my GDC-related stuff. I have a stack of business cards that almost didn’t fit under the seat in front of me on the plane, tons of notes to sift through, etc. Oh yeah… AND I had to get back in sync with the real world such as it is in the Central time zone.

For those that haven’t glanced at IA on AI lately, the AI-related posts about GDC are going there. One is Soren Johnson’s lecture on his Civ 4 AI. The other is my (audio) interview with John Abercrombie of 2K Boston about the AI he did for Bioshock. There will be more as I wade through all my notes and memories of the last week. Specifically, I need to touch on Ray Kurzweil’s keynote, Damian Isla’s lecture on the Halo 3 AI, my brief interview with the guys from Kynogon about Kynapse 5, and my recap of the annual AI programmers’ dinner. (I will probably put non-AI related stuff in this blog.)

A lot of my info can be seen on the constantly updating GDC page I put up. Remember, you can see my GDC pictures here. Some of them suck because I had to go without flash which left the shutter open longer… thus the blur. Many of those were strictly for my notes, anyway.

Now that I have seen Soren’s lecture and had my interview with John, I will be updating Post-Play’em with my observations from their respective games. I also need to get into Halo 3 (if I have time) now that my step-daughter is distracted with the new Wii. I want to plow through that while Damian’s lecture is still in my head. I just don’t know if I can commit to it yet.

On a business note, we had some interest in the funding for Airline Traffic Manager that I need to pursue – so those of you who are fans, that’s good news. Remember, however, the process is often long. I know you have been waiting for the development to move forward in earnest – but it is not something that will happen next week.

Stay tuned!

Sunday, February 24th, 2008

For those of you that are waiting patiently for me to finish up my notes from GDC, hang in there. I will be working on them tomorrow night and into the week.

I’m actually in the Denver airport at the moment (Sunday evening) and I wasn’t in any shape to do anything but recover from the conference on Saturday. My notes are still here, however, and I will be posting all sorts of interesting items.

Also, coming on Wednesday is my 1-hour interview with John Abercrombie, AI lead on Bioshock… one AI programmer to another! Fun stuff!

See you once I’m actually back in town and my brain stops bleeding.

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