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2nd Lecture at East Coast Game Conference

Thursday, April 17th, 2014

ECGCI’ve been asked to do a 2nd lecture at the East Coast Game Conference in Raleigh, NC next week. I have agreed to do a combination of some of my utility-based AI lectures from recent years. It will be a combination of GDC lectures from 2010, 2012, and 2013 — including an overview of the powerful Infinite Axis Utility System (IAUS) which I have been using on my recent AI consulting contracts. This is in addition to my lecture on Thursday (Day 2) at 10AM on psychology and AI that I mentioned previously.

The official information on the lecture is:

Running the Numbers: Improving Character Behavior with Utility-Based AI

AI in modern games can be an enormously complex problem. The sheer number of actions and behaviors that game characters can exhibit has been increasing rapidly. When combined with the number and complexity of possible situations those characters may find themselves in, it makes for a massive number of criteria to consider. Traditional AI architectures have started to buckle under the weight of this complexity leading to huge workloads for designers and brittle, error-prone behaviors for the characters.

The past 5 years has seen the rise of utility-based AI to help address this problem. Once used primarily in titles like The Sims or strategy games, utility methods have worked their way into the AI of other genres such as RPGs and shooters. This lecture will give an overview of utility methods, how they work, and why they are often better for handling character AI. Additionally, attendees will learn about the Infinite Axis Utility System – a stand-alone AI architecture that leverages the power of utility in a way that makes crafting behaviors quick and intuitive for designers.

The session will be on Wednesday (Day 1) at 11:15 (2nd session slot). I hope to see you there!

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