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The AI of F.E.A.R

Once again, Alex Champandard at AIGameDev.com has posted another entry in his Reviews section. This review is on the very novel and groundbreaking AI of the FPS game, F.E.A.R.

As he typically does in his technical reviews, he specifically identifies 29 tricks to use in games. As with “The Sims“, a major component is that of “smart objects”. Also, how the AI agents in the game use those objects is very impressive. I’ve only played the downloadable demo of F.E.A.R. but I was impressed quickly by how the agents appeared to work together and with their environment. I would like to play the game further and then re-read this technical review.

As always, make a point of looking at the references section of his post. That is where the meat is.

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