As he typically does in his technical reviews, he specifically identifies 29 tricks to use in games. As with “The Sims“, a major component is that of “smart objects”. Also, how the AI agents in the game use those objects is very impressive. I’ve only played the downloadable demo of F.E.A.R. but I was impressed quickly by how the agents appeared to work together and with their environment. I would like to play the game further and then re-read this technical review.
As always, make a point of looking at the references section of his post. That is where the meat is.