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The AI of Halo

I was browsing around on various AI sites, and I came upon a link to a presentation titled “The Illusion of Intelligence: The Integration of AI and Level Design in Halo” that was given at the Game Developer’s Conference in 2002 by Chris Butcher and Jaime Griesemer of Bungie. That was the year of my first GDC, but I can’t remember if I made it to this session or not. I tried to hit every AI session there was, but sometimes there were conflicts. I actually probably have my 2002 GDC stuff around here with the session list and map – I bet I checked it off. Enough musing about my conference history, however.

The presentation is an interesting in that it provides a peek into some of the design mindsets of the developers. They fully admit that AI cheating and “faking it” is a viable methodology – and that the player will usually buy it because they want to.

Like it or hate it, Halo was and is a prominent fixture in the game world – and this presentation gives a great peek inside for AI developers and players alike. Since it was a GDC lecture, there isn’t any serious code to wade through. Because of that, it’s something that can be digested by a wide audience with only the occasional stumble over esoteric industry terminology. It’s a good read.

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