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Other coverage of GDC sessions

I have kinda entered a vortex of browsing through other people’s GDC coverage – especially on the sessions that I could not attend. Note that I don’t necessarily agree with everything that people have posted here – I’m just including them so people can have a broader picture. Here’s a partial list of (loosely) AI-related stuff that I have found so far:

GDC: Storytelling in Bioshock (Not really AI, but interesting)
GDC: Rules of Engagement
GDC: Rules of Engagement Part 2
GDC: A Q&A With Sid Meier (Not really AI… but it’s Sid!)
GDC: Creating a Character in Uncharted (animation AI)
GDC: Creating believable crowds in Assassin’s Creed (group behavior and many units)
GDC08 Notes – Streaming Open World Pathfinding (Obviously pathfinding)

A thread at Game/AI where Jeff Orkin (F.E.A.R. AI mastermind) asked what we all saw at GDC it made for an interesting AI discussion.

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One Response to “Other coverage of GDC sessions”

  1. Farizki says:

    And because the Unity3D guys are so aoemwse, you get the full Angry Bots code with 3.4. If you don’t have it already, you can grab it from the Unity Asset Store (from within the Unity editor). If past Unity demo projects are any indication, I am sure some dodgy dev has already uploaded a slightly modified version of Angry Bots to the App Store which they will try and sell

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