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AIGameDev Column: Good AI vs. Fun AI

Well, I’m settling into my role as a staff writer at AIGameDev.com. I just posted my 2nd column in the weekly Discussion series over there.

This installment, “Good AI vs. Fun AI“, is spun off of a concept that Soren Johnson presented in his GDC lecture, “Playing to Lose: Civilization and AI“. In my column, I ask the question…

Is it possible for an AI to be both “good” and “fun”?

Take the time to jump on over and read it… and then comment either here or in the excellent AI forums there. (Forum registration may be required to comment… but then if you are an AI programmer, you need to be involved over there anyway!)

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