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"
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AIGameDev Column: Why Not More Simulation in Game AI?

Time again for my weekly Developer Discussion column at AIGameDev.com. This issue is based off of some observations I made at the 2008 GDC. I was curious about how many AI programmers didn’t know each others sub-field of AI. Sure, the field is getting bigger and therefore more specialization is needed in things such as animation AI, etc. However, I was concerned about how many people would say something to the effect of “I don’t do simulations.”

Why aren’t people more interested in using “simulation” techniques in the AI of individual characters? It seems to me that the concepts that make up – or at least underlie – simulation would be the spells that we could all cast. Everything we as AI programmers do should be based on the idea of simulating something.

Check out the entire column at AIGameDev.com!

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