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Posts Tagged ‘animal’

Real-world Behavior/Bad Game AI: Doggie Pathfinding Fail!

Monday, November 21st, 2011

Yet another video example courtesy of our dogs (and my somewhat mischievous kids). Obviously Jake is having pathfinding issues despite knowing where he wants to go and seeing his way out. If this were in a game, it would go up on YouTube as an example of bad game AI. So why not put it up there anyway?

 

Real-world Behavior/Bad Game AI: Doggie vs. snow!

Monday, November 21st, 2011

A live video example of my popular series, “real-world behavior that would be considered bad game AI”.

I would love to see this in a game, but people might actually pan it as being “unrealistic”.

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