I will be speaking along with Kevin Dill (Rockstar-New England) at the GameX Industry Summit in Philadelphia this October 24-25th. From the GameX site:
“GameX Industry Summit is designed by industry professionals for industry professionals. It represents a deep and concerted production between the GameX production team and five IGDA chapters in New York, New Jersey, Boston, Baltimore and Philadelphia, bringing together the best and the brightest of the video game industry, right in the middle of the rapidly expanding East Coast game industry.”
Our lecture will be as follows:
The Art of Game AI: Sculpting Behavior with Data, Formulas, and Finesse
Whether designer, producer, or programmer, the term “game AI” summons visions of cold, sterile code. Programmers that deal in AI may be more specific in their definition by listing technical tools such as state machines, search or pathfinding algorithms, behavior trees, or planning architectures. While there is value in selecting the proverbial “right tool for the job,” in very few cases will simply using a chosen tool yield the behaviors that make our characters come alive. The life-magic that we breathe into our agents must come from the subtlety of the numbers, formulas, and relationships between data that we plug into those tools.
This lecture will explore the challenges that are involved in constructing realistic behaviors, the mindset that one must adopt to accurately model these behaviors, and the techniques that can be used to construct them. We will show that many of the decision techniques can often be applied to a project regardless of the underlying logical infrastructure. The attendee will leave with a broad summary of how to approach the artistry of constructing artificial behaviors â€“ and will likely have adopted the annoying habit of assigning values and formulas to everything they see around them.
I’m very much looking forward to sharing the stage with my friend and colleague – and the tech editor of my book, Behavioral Mathematics for Game AI (God help him!) It should be a fun and informative hour of material.