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Posts Tagged ‘learning’

Framsticks – Artificial LIfe Experiment

Monday, December 10th, 2007

I’m not entirely sure what to think of this project. However, it is certainly very interesting. This group is developing artificial life via what they call “Framsticks”. It is an attempt at creating artificial life forms that evolve into higher and higher functioning beings using neural networks for control and genetic algorithms for breeding more advanced, capable Framsticks. I suppose you could think of it as a less cuddly version of “Creatures“.

The sticks that comprise the body are specialized for things such as touch, smell, locomotion, ingestion, and even defense. They go into great detail on the site about how the NNs are trained and how they are applied to the Framsticks.

There are numerous (large!) videos and many pictures on the site showing some of the Framsticks in action. You can also download the software – although I admit that I haven’t done that yet. If any of you do get a chance to play around with it, I ask that you stop back by and comment on it.

Soccer game with adaptive AI?

Friday, November 30th, 2007

According to reviews of “Pro Evolution Soccer 2008” from Konami, there is now an adaptive AI component. This system, called “TeamVision”, aparently learns the way you play. If you always use the same tactics, it will start taking advantage of them – both on offense and defense. Every review site I have looked at has a similar blurb to that effect, but I have yet to see any technical description of how they are accomplishing it. More research is necessary!

If you have run across information on this game and specifically the “TeamVision” adaptive AI system from Konami, please let me know so I can follow up.

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