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Post-Play'em - Observations on Game AI


Coming attractions – Games to cover

Well, as I get my thoughts together (the process of which always involves the decision on whether to use a fish net or a butterfly net) on which games I should do first, it brings me to a larger concept of “what games should I do at all?” Of course, I am necessarily limited to commenting on games that I have already played. What would be the point of analyzing the AI of a game that I haven’t played? On the other hand, I have experienced some games where, despite having played all the way through, it was as if the AI was never there. Anyway, I digress. (Where’s my net?)

I thought that I could toss out a list of games that I remember having made mental notes on regarding the AI and see what you, my loyal readers the hapless wanderer into this site, may be interested in hearing about. So, here’s a partial list of games that I may be interested in, and at least minimally prepared to comment on.

The games I have been playing recently are as follows:

  • Call of Duty 2 (XBox 360) (Entries here)
  • Neverwinter Nights 2 (PC)
  • Splinter Cell (XBox)
  • Doom III (PC)

The games that I have spent time on in the past 4 years or so that I would be interested in covering are:

  • MarioKart: Double Dash (GC) (Finished!)
  • Super Smash Bros. Melee (GC)
  • Roller Coaster Tycoon 3 (PC)
  • Empire Earth (PC) (with a nod to Bob Scott)
  • Warcraft 3 (PC)
  • Madden 2003 (PC) (is there’s a point since this is now 4-5 versions old?)

Some classics that I would like to revisit at some point:

  • Railroad Tycoon II (PC) (did that game have legs or what?)
  • Civilization II (PC) (speaking of replayability!)
  • Creatures (the original one) (PC)
  • Rainbow 6 (PC)
  • Starcraft (PC)

What would really be crazy is for me to go back to the 80s and talk about some of the games I played back then… like North Atlantic ’86. It’s kinda funny to think that a game in 1985 actually had AI, isn’t it?

Anyway, if anyone has any preferences on that list, let me know. I will probably bust loose on something either very recent (like my meandering through NWN2) or something I can write at length on (like how my whole family has picked apart MarioKart: DD) for my first review. Keep an eye open!

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2 Responses to “Coming attractions – Games to cover”

  1. Andrew says:

    I’d say that Neverwinter Night’s AI is pretty easy to find out about – I could explain tons of technical details since I (on hold now) wrote AI for NWN1, and was doing some for NWN2. Lots of scripting in force there really :)

    I’d love a breakdown of some game AI’s which I have not played myself – splinter cell (watched a speedrun, the AI seems well suited) Madden (sport games are not my thing) and RTC 3 (I stopped playing after RTC2, 3 was too cheesy, but I’d be interested to know what the AI was like).

    I should do a similar thing myself for games I know – since I once long ago intended to contribute to GameAI.com’s (now horribly outdated) list (this was back when I was doing Age of Empires 2 AI modding!). You might well have urged me on after getting here from AIGameDev.com’s weekly links, to do so myself (although mainly for PC games).

    A shame all console games are pretty much (unless talked about at GDC etc.) black boxes regarding what technology was actually used and behaviours implemented, but good guesses are still good!

    Bookmarked this site now so I can keep up to date after the double dash one.

  2. Dave Mark says:

    I guess what I’m looking at on the NWN AI is not what you can do with it with the dev tools, but what they did with it in the single player campaign. I have lots of observations and comments in that regard.

    Thanks for stopping by, Andrew! Hope I can keep you interested! :)

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