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	<title>Comments for Post-Play&#039;em</title>
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		<title>Comment on Skyrim: To Headlook or not to Headlook? by Helmut Duregger</title>
		<link>http://intrinsicalgorithm.com/post-playem/2011/12/skyrim-to-headlook-or-not-to-headlook/comment-page-1/#comment-16827</link>
		<dc:creator>Helmut Duregger</dc:creator>
		<pubDate>Fri, 30 Dec 2011 18:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://intrinsicalgorithm.com/post-playem/?p=167#comment-16827</guid>
		<description>Thank you, always nice to read your post-play&#039;ems.</description>
		<content:encoded><![CDATA[<p>Thank you, always nice to read your post-play&#8217;ems.</p>
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		<title>Comment on Skyrim: To Headlook or not to Headlook? by Dave Mark</title>
		<link>http://intrinsicalgorithm.com/post-playem/2011/12/skyrim-to-headlook-or-not-to-headlook/comment-page-1/#comment-16825</link>
		<dc:creator>Dave Mark</dc:creator>
		<pubDate>Fri, 30 Dec 2011 18:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://intrinsicalgorithm.com/post-playem/?p=167#comment-16825</guid>
		<description>That&#039;s my job! (That, and fixing these issues in other people&#039;s games.)</description>
		<content:encoded><![CDATA[<p>That&#8217;s my job! (That, and fixing these issues in other people&#8217;s games.)</p>
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		<title>Comment on Skyrim: To Headlook or not to Headlook? by Amit Patel</title>
		<link>http://intrinsicalgorithm.com/post-playem/2011/12/skyrim-to-headlook-or-not-to-headlook/comment-page-1/#comment-16823</link>
		<dc:creator>Amit Patel</dc:creator>
		<pubDate>Fri, 30 Dec 2011 18:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://intrinsicalgorithm.com/post-playem/?p=167#comment-16823</guid>
		<description>Dave, good observations. My expectations are so low that none of these bothered me. But now they will. Curse you! ;)</description>
		<content:encoded><![CDATA[<p>Dave, good observations. My expectations are so low that none of these bothered me. But now they will. Curse you! <img src='http://intrinsicalgorithm.com/post-playem/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Mario Kart: Double Dash by Xbox 360 gears of war 3</title>
		<link>http://intrinsicalgorithm.com/post-playem/2007/11/mario-kart-double-dash/comment-page-1/#comment-11918</link>
		<dc:creator>Xbox 360 gears of war 3</dc:creator>
		<pubDate>Mon, 12 Sep 2011 14:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://intrinsicalgorithm.com/post-playem/?p=5#comment-11918</guid>
		<description>A further issue is that video games are typically serious in nature with the main focus on knowing things rather than amusement. Although, there is an entertainment part to keep your kids engaged, each and every game is normally designed to work on a specific group of skills or curriculum, such as mathematics or technology. Thanks for your publication.</description>
		<content:encoded><![CDATA[<p>A further issue is that video games are typically serious in nature with the main focus on knowing things rather than amusement. Although, there is an entertainment part to keep your kids engaged, each and every game is normally designed to work on a specific group of skills or curriculum, such as mathematics or technology. Thanks for your publication.</p>
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		<title>Comment on Odd Glitch in Company of Heroes by Daren Banko</title>
		<link>http://intrinsicalgorithm.com/post-playem/2010/02/odd-glitch-in-company-of-heroes/comment-page-1/#comment-11333</link>
		<dc:creator>Daren Banko</dc:creator>
		<pubDate>Wed, 24 Aug 2011 10:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://intrinsicalgorithm.com/post-playem/?p=35#comment-11333</guid>
		<description>Hey! I simply want to give a huge thumbs up for the good data you have right here on this post. I will be coming back to your weblog for more soon.</description>
		<content:encoded><![CDATA[<p>Hey! I simply want to give a huge thumbs up for the good data you have right here on this post. I will be coming back to your weblog for more soon.</p>
]]></content:encoded>
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		<title>Comment on First Encounter with F.E.A.R. by Splinter Cell: Conviction – First Look &#171; Post-Play&#039;em</title>
		<link>http://intrinsicalgorithm.com/post-playem/2008/01/first-encounter-with-f-e-a-r/comment-page-1/#comment-10103</link>
		<dc:creator>Splinter Cell: Conviction – First Look &#171; Post-Play&#039;em</dc:creator>
		<pubDate>Tue, 26 Jul 2011 20:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://intrinsicalgorithm.com/post-playem/?p=15#comment-10103</guid>
		<description>[...] don&#8217;t seem to use their environment in as dynamic a way as F.E.A.R. did, but it doesn&#8217;t set them back. In fact, if they were flipping couches and knocking over [...]</description>
		<content:encoded><![CDATA[<p>[...] don&#8217;t seem to use their environment in as dynamic a way as F.E.A.R. did, but it doesn&#8217;t set them back. In fact, if they were flipping couches and knocking over [...]</p>
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		<title>Comment on Splinter Cell: Conviction – First Look by Splinter Cell: Conviction &#8212; Last Known Position &#171; Post-Play&#039;em</title>
		<link>http://intrinsicalgorithm.com/post-playem/2011/07/splinter-cell-conviction-%e2%80%93-first-look/comment-page-1/#comment-9843</link>
		<dc:creator>Splinter Cell: Conviction &#8212; Last Known Position &#171; Post-Play&#039;em</dc:creator>
		<pubDate>Thu, 21 Jul 2011 16:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://intrinsicalgorithm.com/post-playem/?p=133#comment-9843</guid>
		<description>[...] had noted in my &#8220;First Look&#8221; post that the enemies do a decent job focusing on the &#8220;last known position&#8221; mechanic that [...]</description>
		<content:encoded><![CDATA[<p>[...] had noted in my &#8220;First Look&#8221; post that the enemies do a decent job focusing on the &#8220;last known position&#8221; mechanic that [...]</p>
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		<title>Comment on Gears of War 2: Cover vs. Running Around by Splinter Cell: Conviction – First Look &#171; Post-Play&#039;em</title>
		<link>http://intrinsicalgorithm.com/post-playem/2011/06/gears-of-war-2-cover-vs-running-around/comment-page-1/#comment-9437</link>
		<dc:creator>Splinter Cell: Conviction – First Look &#171; Post-Play&#039;em</dc:creator>
		<pubDate>Mon, 11 Jul 2011 00:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://intrinsicalgorithm.com/post-playem/?p=124#comment-9437</guid>
		<description>[...] Post-Play&#039;em - Observations on Game AI  &#171; Gears of War 2: Cover vs. Running Around [...]</description>
		<content:encoded><![CDATA[<p>[...] Post-Play&#039;em &#8211; Observations on Game AI  &laquo; Gears of War 2: Cover vs. Running Around [...]</p>
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		<title>Comment on Mass Effect: First Look by Gears of War 2: Cover vs. Running Around &#171; Post-Play&#39;em</title>
		<link>http://intrinsicalgorithm.com/post-playem/2010/01/mass-effect-first-look/comment-page-1/#comment-8511</link>
		<dc:creator>Gears of War 2: Cover vs. Running Around &#171; Post-Play&#39;em</dc:creator>
		<pubDate>Sun, 12 Jun 2011 23:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://intrinsicalgorithm.com/post-playem/?p=34#comment-8511</guid>
		<description>[...] example, compared to how the AI in Mass Effect used cover as two ends of a shooting gallery path, the AI in Gears 2 seems to take advantageous cover and keep [...]</description>
		<content:encoded><![CDATA[<p>[...] example, compared to how the AI in Mass Effect used cover as two ends of a shooting gallery path, the AI in Gears 2 seems to take advantageous cover and keep [...]</p>
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		<title>Comment on Odd Glitch in Company of Heroes by Narzędzi</title>
		<link>http://intrinsicalgorithm.com/post-playem/2010/02/odd-glitch-in-company-of-heroes/comment-page-1/#comment-5753</link>
		<dc:creator>Narzędzi</dc:creator>
		<pubDate>Tue, 01 Mar 2011 10:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://intrinsicalgorithm.com/post-playem/?p=35#comment-5753</guid>
		<description>Narzędzi</description>
		<content:encoded><![CDATA[<p>Narzędzi</p>
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