I heard recently from Steve Rabin, editor of the “AI Game Programming Wisdom” series, that AI Wisdom 4 is at the printer and will be shipped in time to airlift (his word) a batch to the Game Developers Conference in San Francisco. This is exciting for us around here in that I am a contributor to this latest tome of game AI knowledge. My article, “Multi-Axial, Dynamic Threshold, Fuzzy Decision Algorithm” is a simple yet powerful technique for adding depth to the decisions in your game. Make sure you check it out!
Tags: AI Wisdom, AI Wisdom 4, MADTFDA