Intrinsic Algorithm News

Posts Tagged ‘GDC 2008’

IA Looking for Lead Programmer Candidates

Thursday, February 7th, 2008
  • Intrinsic AlgorithmAre you already a lead programmer that wants a new challenge?
  • Are you ready to make the jump to being a lead programmer?
  • Are you ready to run a team the way you have always wanted it to be run?
  • Does the thought of working for a small dynamic startup appeal to you?
  • Do you want to break out of the mold and live in the midwest? (Think “half the cost-of-living!”)

Intrinsic Algorithm is looking for candidates to take on the roll of lead programmer for our studio in Omaha, NE. We are focused on realistic strategy, simulation and “god” games. For more details, please visit the following pages:

We will be accepting resumes at from now until GDC. Please send your resume as soon as possible and make a note of what days you will be available at the conference. As we all know, time is tight during GDC! Time permitting, we will be interested in meeting with only the most qualified candidates during the week of the conference. Even if we do not get a chance to meet with you, if you feel you are qualified, we would love to hear from you.

Please note that we are currently discussing funding with various parties for this title. Therefore, we are soliciting “Letters of Intent” for this position. The better your resume, the less time it will take for us to move forward!

Please… if your credentials do not meet what is required on the job posting linked above, do not submit for this position. Feel free to contact us separately for potential other jobs, however, and we will be happy to keep your resume on file.

See you at GDC!

My GDC 2008 Schedule

Tuesday, February 5th, 2008

This is my tentative schedule for GDC. I’m kind of annoyed that many of my sessions overlap. I suppose that’s one of the main reasons why I bring Laurie so she can go to the business and legal ones. However, I hate having to choose between the ones on AI and agile development, for example.

Obviously, you can click on the links to learn more about the sessions and/or the people.

My week will also include:

Tuesday night: IGDA party
Wednesday night: Booth crawl & Game Developers Choice Awards
Thursday night: Author’s party for my publisher (see sidebar for link to AI Wisdom 4)
Friday night: AI Programmers Dinner and possibly Video Games Live

Session Speaker(s) Day Start
(305) Serious Games Summit

Eric Zimmerman, Ian Bogost, Tracy Fullerton, Ben Sawyer, Frank Lantz, Donna Djordjevich, Katie Salen, Dante Anderson, Nora Paul, Swen Vincke, Chris Swain, Stephane de Buttet, Robert J. Stone, Jim Parker, Peter Smith, Randy Brown, David T. Schaller, Don Daglow, Greg Trefry, Shawn Firminger, Roger Smith, Tim Holt, Li-Te Cheng, Perry McDowell, Ross Smith, Robert Musson, Bob Hone, Wolf Schuster, Steven Rohall, Amulya K. Garga, John Nordlinger and Richard Wainess

Mon 10:00 AM
New AI Techniques for THE SIMS Richard Evans Wed ?????
Storytelling in BIOSHOCK: Empowering Players to Care about Your Stupid Story Kenneth Levine Wed 9:00 AM
Early Stage Funding for Gaming Start Ups Matthew Le Merle Wed 9:00 AM
Small Studio Survival Stories (Day 1) Jesse Schell Wed 12:00 PM
Outsourcing Group Gathering Munir Haddad Wed 12:00 PM
Artificial Intelligence in Computer Games (Day 1) Neil Kirby and Steve Rabin Wed 2:30 PM

Agile Development – Is it the Silver Bullet? The Good, the Bad and the Ugly (Day 1)

Rich Vogel Wed 2:30 PM
Playing to Lose: AI and “CIVILIZATION” Soren Johnson Thu 9:00 AM
Small Studio Survival Stories (Day 2) Jesse Schell Thu

9:00 AM

Keynote Speech Ray Kurzweil Thu 10:30 PM
Drawing the Line in the Sand – Which Contract Issues to Fight For? Jim Charne and Alex Chapman Thu 2:30 PM
My First MMO Dave Jones Thu 5:30 PM
Artificial Intelligence in Computer Games (Day 2) Neil Kirby and Steve Rabin Thu 5:30 PM

Agile Development – Is it the Silver Bullet? The Good, the Bad and the Ugly (Day 2)

Rich Vogel Thu 5:30 PM
An Agile Retrospective Clinton Keith Fri 9:00 AM
Creating a Character in DRAKE’S FORTUNE Christian Gyrling Fri 9:00 AM
Artificial Intelligence in Computer Games (Day 3) Neil Kirby and Steve Rabin Fri 9:00 AM
What’s Next for God Games? Ernest Adams Fri 10:30 AM
Writing Great Design Documents Damion Schubert Fri 12:00 PM
Transition to Scrum Midway through a AAA Development Cycle: Lessons Learned Asbjoern Soendergaard Fri 12:00 PM
FABLE 2 –The Big Three Features Revealed Peter Molyneux Fri 2:30 PM
Building a Better Battle: HALO 3 AI Objectives Damian Isla Fri 4:00 PM