Intrinsic Algorithm News

Posts Tagged ‘IA on AI’

Forums Closed

Friday, May 1st, 2009

Due to a MySQL database error, the Intrinsic Algorithm message boards generated an error. I briefly thought about killing a lot of time trying to fix it, but then I realized two thing:

* First, I haven’t been using it much anyway. The same can be said for the people who registered. Mostly, it was people who were interested in seeing the video presentation on Airline Traffic Manager. Those can be found on our YouTube channel.

* Second, it looked like someone had written a bot to automatically register users on (and subsequently spam) ubbthreads message boards. I had started receiving plenty of bogus registrations — some of which were posting… well… less than savory items. It was time to move on anyway.

From a company announcement standpoint, I have been using this news blog for some time. This includes any news on Airline Traffic Manager. For general information on game AI, I have been using IA on AI. When you add Post-Play’em, my observations on the AI of games I play, you can find most of what I have to say on those three blogs.

If you are interested in Intrinsic Algorithm and/or Airline Traffic Manager, please subscribe to this feed.

Sorry for any trouble. Thanks for your interest.

Gamasutra "Expert Blogger"

Wednesday, March 18th, 2009

Today I was invited to begin writing as an “Expert Blogger” for Gamasutra, the game industry’s #1 news and information source. This is apparently something they have started recently. There are “member blogs” and “expert ones”. It seems like anyone can start a member blog on the site, but the “expert” ones are invite only. Anyway, I’m in some good company. Some of the other experts that are blogging there include Mark DeLoura, Brenda Brathwaite, and Noah Falstein. Not bad company!

Anyway, I was encouraged to cross-post some of my material from IA on AI and Post-Play’em so if you follow those, you will see some duplication at times.

Anyway, mosey on over to my new blog at Gamasutra. I’m very honored to be included in that family.

Server move completed… I hope.

Monday, May 12th, 2008

Well, I just got notified that our server move was completed (5 weeks later than it was supposed to be) and the DNS was cut over to the new address. It looks like everything is where it’s supposed to be. Let’s just hope that the server stays up and doing what it is supposed to do… serve!

Once I’m comfortable that we are good to go, I will begin posting more IA on AI and Post-Play’em.


Even more site problems

Friday, May 9th, 2008

Ok folks, I know this is getting old. I have been having horrible problems with my ISP since early April. I won’t name the ISP yet, but you can look it up for yourself, I suppose. I have been with this company for 6 years and things started fairly well. However, in recent years, especially since a buyout, things have been a little more dicey. Well, this latest issue has to do with a server move gone awry. If the issue persists, I won’t hesitate to name them… at about the same time as I go shopping for a new ISP – something I don’t want to have to waste time doing.

Because the site has been up and down for 5 weeks, I’ve been a little hesitant about posting. I have plenty of material I want to put on IA on AI and have been wanting to start putting some new observations on Post-Play’em. I have been assured that the ISP issue will be solved soon (although I was told that over a month ago). However, I think that I may just start writing some of this material anyway. Since I use Blogger, everything is stored on their site first anyway. It wouldn’t take me much to republish if I were to lose things.

Anyway, for those of you who have been checking the blogs and finding only errors, I apologize. I appreciate your loyalty nonetheless.

Thank you,

Dave Mark

Post-GDC coma is lifting

Thursday, February 28th, 2008

I’m gradually getting caught up with all my GDC-related stuff. I have a stack of business cards that almost didn’t fit under the seat in front of me on the plane, tons of notes to sift through, etc. Oh yeah… AND I had to get back in sync with the real world such as it is in the Central time zone.

For those that haven’t glanced at IA on AI lately, the AI-related posts about GDC are going there. One is Soren Johnson’s lecture on his Civ 4 AI. The other is my (audio) interview with John Abercrombie of 2K Boston about the AI he did for Bioshock. There will be more as I wade through all my notes and memories of the last week. Specifically, I need to touch on Ray Kurzweil’s keynote, Damian Isla’s lecture on the Halo 3 AI, my brief interview with the guys from Kynogon about Kynapse 5, and my recap of the annual AI programmers’ dinner. (I will probably put non-AI related stuff in this blog.)

A lot of my info can be seen on the constantly updating GDC page I put up. Remember, you can see my GDC pictures here. Some of them suck because I had to go without flash which left the shutter open longer… thus the blur. Many of those were strictly for my notes, anyway.

Now that I have seen Soren’s lecture and had my interview with John, I will be updating Post-Play’em with my observations from their respective games. I also need to get into Halo 3 (if I have time) now that my step-daughter is distracted with the new Wii. I want to plow through that while Damian’s lecture is still in my head. I just don’t know if I can commit to it yet.

On a business note, we had some interest in the funding for Airline Traffic Manager that I need to pursue – so those of you who are fans, that’s good news. Remember, however, the process is often long. I know you have been waiting for the development to move forward in earnest – but it is not something that will happen next week.