IA on AI


Fixing pathfinding a la Paul Tozour

My friend and colleague, Paul Tozour, has put up an excellent post at the internet blog he shares with some other big names, Game/AI. In it, he covers all sorts of stuff that is “wrong” with pathfinding and offers evidence as to why nav meshes are better than waypoint graphs. There’s plenty of pretty images that he has created using real-world maps… er… maps from real-world games. Definately educational and thought-provoking.

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