IA on AI

AI Summit at GDC!

Ok… I’ve known about this for about 6 months (since I was in on the original planning phases) but, because things are finally official, I figure it is time to make the announcement here.

The new AI Game Programmers Guild–of which I am a founding member–is putting on a 2-day AI Summit at the 2009 Game Developers Conference. We have a lot of great people putting together 14 hours worth of lectures and panels on the current state of game AI as well as our vision of its future.

Some of the people that are participating include:

Alex J. ChampandardAIGameDev.com
Richard Evans – ex-Lionhead (Black & White), now Maxis (Sims 3)
Soren Johnson – ex-Firaxis (Civ. 3 & 4), now Maxis (Spore)
Borut Pfeifer – EA
Adam Russell – ex-Lionhead (Fable)
John Abercrombie – 2K Boston (Bioshock)
Damian Isla – ex-Bungie (Halo 2 & 3)
Chris Hecker – Maxis
… and a ton more!

The list of sessions is being uploaded over the next week or so. Personally, I am delivering one co-lecture with Richard Evans and Phil Carlisle titled “Breaking the Cookie-Cutter: Modeling Individual Personality, Mood, and Emotion in Characters“. I am also sitting on a panel (description not uploaded yet) regarding what’s missing in human behavior AI.

All in all, the AI Summit is going to be a spectacular event. We are figuring that it will become a yearly fixture at GDC. I am honored to be a part of its inception.

See you there!

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