IA on AI

Posts Tagged ‘Fable 2’

Peter Molyneux’s Significant Scientific Acheivement!

Sunday, May 18th, 2008

Damn. Listen to Peter go! Peter Molyneux, of Lionhead, was interviewed by Wired. In true Molyneux fashion, it was not only a challenge for him to keep his mouth restrained on the actual subject of the interview, the upcoming Fable 2, but he was already launching into his brand of lofty advance marketing for what he states will be his next title. The nuggets on Fable were interesting, but the headline-grabber of the interview was this:

“I think it’s such a significant scientific achievement that it will be on the cover of Wired,” he says with a twinkle in his eye.

What the heck does that mean? Significant scientific achievement sounds awfully strong. The thing is, with Peter, you don’t know if he’s just puffing up or if there is something behind that. Black & White, for example, did make a few people in the game world, especially the AI programmers, think a little bit. Was that a significant scientific achievement, however? Not really. In fact, I have a hard time thinking of what advances in game AI or simulation could be considered as such. So really, that leaves us with no yardstick with which to compare Peter’s comment to.

“My next game will not be Fable 3. It’s not a game I can talk to you about right now, but: AI, simulation, the way characters interact — we’ve had smart people working on that stuff for over a decade with the Fable games and Black and White.” His next game consolidates all of what they have learned, he says.

I guess at that point his ubiquitous “PR handler” jumped in and muzzled him.

The question, as always, with Peter is… how seriously do you take him? I wrote a brief post about Peter’s new game back in early March. In the interview I referenced there, he said that you would be able to “replay your life.” Of course, I’m not entirely sure what that means. I don’t believe the interviewer was either.

Now I know some of the dudes from Lionhead. And I know a few who used to work at Lionhead. I haven’t talked to them about this specific project… and I won’t push buttons – I’m not a journalist. However, in considering what I have heard from them in the past about how things work over there, this project of Peter’s could either be a very focused, miracle-maker, or it could still be wandering in the conceptual wilderness without a true direction. It sounds like Peter knows where he’s headed however.

On a side note, this reminds me that I never did type up my notes and perceptions of Fable 2 as presented by Peter at GDC 2008. I wonder if that is still relevant? Oh well. Hopefully I will have some time to play catch-up here soon.

GDC 2008 – AI Stuff

Monday, February 25th, 2008

I’m in the process of uploading all my GDC-related things to this page. You can actually listen to my audio of the 3 AI roundtables and read my (barely comprehensible) notes that I furiously took during each. Also, it has links to the pictures that I took during the roundtables and the AI Programmers Dinner on Friday night.

On that page, I will also be posting other AI-related tidbits such as my notes from lectures such as those by Soren Johnson’s (Civ 4), Damian Isla (Halo 3), and Peter Molyneux (Fable 2). Give me a few days to get it all straightened out, though.

Also, I sat down with John Abercrombie of 2k-Boston on Sunday morning and spoke with him about the AI that he did for Bioshock. That should be posted on Wednesday. Look for it over on Post-Play’em.

(Remember to tap the RSS feed to keep up with these additions and all other AI-related things.)

One final note about GDC… it’s always an exhilarating week… but it sure does make my head hurt!