IA on AI

Posts Tagged ‘Hardware’

Why We Won’t See AI Hardware

Sunday, August 17th, 2008

My buddy Paul Tozour has been epic in some of his posts lately. Here’s another one, Why “AI Accelerators” Will Never Happen, that I can’t believe escaped my notice for a few days. Although I wince at his use of the word “never” in the title, he does have a lot of excellent points in the article.

In the first section he talks about how the concept of “AI” is so broad that there isn’t really any silver bullet that would help everyone. He actually kind of echoes a couple of columns I wrote for AIGameDev last spring on the subject. In Why Not More Simulation in Game AI?, talk about how there is that growing division between AI programmers. We just aren’t doing the same thing any more… and many of us don’t have a handle on what the other types do. Likewise, in Is There a Core Building Block of AI?, I cover how we really don’t have a single thing we can build on… like Chris Hecker’s idea of the “texture mapped triangle of AI”.

I like his comment in the third section about how bad AI rarely comes from a lack of computing power. I would add the qualification that incomplete AI often comes from a lack of computing power. If we had more ticks, we can do more stuff. However, the solution isn’t offloading it onto specialized hardware. All we need is either more processor or the permission to use more processor from our bosses.

Anyway, Paul has definately been on a tear lately!