IA on AI

Posts Tagged ‘Madden’

NFL Tour AI comes up a yard short?

Saturday, February 9th, 2008

I haven’t gone out of my way to look for reviews on NFL Tour. This one, however, popped the alarm on my Google Alerts.

Gaming Today Impressions Of NFL Tour (360)

Here’s the quote that got me:

Unfortunately, the gameplay is just way too simple. The game is so simple to play that a monkey could easily score a touchdown on the lacking AI defense of the computer. If you want to win games in NFL Tour, just snap the ball and pass to anyone. Don’t worry… unless you are terrible, there is no such thing as an incompletion. I put in about 6 hours of gameplay and my QB accuracy is 100%.

I guess that really shows that it takes a team like the Madden/EA crowd 10… 20… 30 years of working on a franchise before they can get AI to what it needs to be (almost?). Sports AI will always be a challenge… and this title looks like they are trying to prove it.

For more scathing comments on NFL Tour, hit these…

I don’t do game reviews… but I think the consensus speaks loads.

The complexities of football AI

Sunday, January 27th, 2008

Just in time for the Super Bowl, here’s an interesting analysis on AIGameDev. It covers some of the very unique challenges that are endemic to the AI of football and even sports games in general.

One very interesting link from that article is a pdf file walking through the evolution of the AI in the Madden series since it started in (get this) 1986. That does point to an advantage that the Madden franchise has in its development… they get to iterate every single year. That means they can build upon their past code, get feedback from a massive user base, and tweak to their hearts content. I very much recommend reading through the document.