Post-Play'em - Observations on Game AI

Posts Tagged ‘AIGameDev’

Interview with AIGameDev re Left 4 Dead

Wednesday, April 15th, 2009

Back on April 5th, Alex Champandard of AIGameDev interviewed me for about 90 minutes for the Members portion of his site. Our topic was how to use behavioral mathematics (such as I cover in my book) to improve the bots in Left 4 Dead. We cover a lot of interesting information in the interview. Some of the examples refer to things I covered in my columns here on the AI in the game.

He has it posted in audio and video formats (although with me rocking back and forth in my office chair, I look like I’m autistic!). I seriously advise that you check it out. (You will need to have access to the members area to view it.) If you are already a member of AIGameDev, you can find the interview here:

Team Fortress 2

Friday, August 15th, 2008

Ok… this really isn’t observations on the AI of Team Fortress 2. It is one of my weekly columns that I write for entitled “Play First… Code AI Later“. In it, I talk about how observing other players online (especially the bad ones) really helps make me a better AI designer and programmer. There is much to learn from watching the differences between how the good players approach things when compared to the less-than-stellar tacticians. Most of it is on a tactical level… not anything to do with pathfinding, aiming, etc. This is more about how to think as a soldier (or engineer in this case).

Anyway, hop on over… it’s actually rather long. Yeah… there’s definately a rant tone to it at times. *shrug* Sorry…

Technical AI reviews at

Sunday, December 9th, 2007

AIGameDev.comNot to distract attention from my blog, but my friend, colleague and co-author in AI Game Programming Wisdom 4, Alex Champandard of AIGameDev has a brilliant series of articles on his site. They are technical AI reviews of major games that are written in a bulleted sort of fashion such as “21 tips from [Title] to use in your game.”

Much of the time there are links to interviews or write-ups by the AI designers themselves that Alex uses to put together his lists. Often, that is where the true meat of the entry is. The content is definitely geared towards the programmer or designer, but much of it can be digested by the game enthusiast as well. The best part is if you have actually played the games as well so you can have a peek under the hood and see what was causing it to be so engaging.

Since Blogger allows me to paste in urls automatically, I’m going to cheat and paste links to each of the articles:

Anyway, after completely immersing yourself in the AI wonderland that is, please remember to stop back by here once in a while! :-) Alex would want it that way, too!